neske
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Post by neske on May 16, 2007 20:37:03 GMT -5
This is my final draft -- please do not comment on it.
Thanks! General Information:In Game Name: neske (pronounced: Nes-key [short 'e' then long 'E']) Full Name: Neske Toreador Also Known As: The Professor of Shadows, The Professor Titles/Postitions: Triumvirate Chancellor of The Sun Clan, Patriarch of the Toreador Bloodline Gender: Male Born: 31 August 1879 Real Age: 126 Apparent Age: 29 Hair: Dark Brown, cut short to academic standards Eyes: Both eyes have currents of brown and green in them, and change with the light. Birthplace: Oxford, England In Game Powers: Second-sight, Suction, Surprise, Perception, Celerity(3), Stamina(3), Shadows(3), Thievery(3), Locate(3), Telepathy(3), Charisma(3) Current Rank: Blood Royal Clan: The Sun ClanSired By: Kevan (I have since severed myself from him) Current Sire: None. Master Vampire. Sire To: Karrina, Scratch Protector Of: None Currently. Inamorata: None Partner Bound To: None
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neske
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Post by neske on May 16, 2007 20:37:29 GMT -5
Description:Neske stands between 5'10' and 5'11". He is fond of wearing his heavy velvet academic robes. The hood of the robes is both crimson and dark blue signifying doctorates in literature and philosophy. His face is just a little too average to be called handsome. Though, he would generally be considered pleasant looking among humans, he would not be considered beautiful among vampires. Neske has what would have been considered an athletic build at the turn of the 20th century. His movements are unhurried, precise, and go beyond graceful into the realm of elegance. His manners are impeccable; he is never rude, but always polite, kind, and gracious -- even to his victims. He retains only a shadow of the accent which he had as a human, and speaks now a very neutral English. Neske was well educated while alive, and continued his education by himself when he became a vampire. His knowledge of literature and philosophy is vast. It has been rumored that he has memorized most of the literature in the western canon. His only consistent possession is an umbrella with a sliver "u" shaped handle. The handle is inlaid with designs, which if viewed closely may be seen to be symbols of a magical nature. The umbrella secrets a concealed sliver blade with unknown properties. Neske has never been known to use, or even draw the blade -- at least there are no stories of such an occurrence. He is also occasionally seen with one book or another; he is amused by unsettling humans at times by reading in the darkness as he walks around the city.
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neske
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Post by neske on May 16, 2007 20:37:53 GMT -5
Family Information
Original Sire: Kevan
Current Sire: None. Master Vampire.
Status: Single
Inamorata: None.
Partner Bound: None.
Childer: FIL (male -- dead) natora (female -- dead) talon (female -- dead) DarkLady (female -- dead) Karrina (female -- alive) TobiasK (male -- dead) RemipunX (female -- alive -- severed by request) Scratch (male -- alive) Wolfram (male -- alive -- severed by request)
Toreador Bloodline
G1 Neske
G2 Karrina (1) Scratch (2)
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neske
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Post by neske on May 16, 2007 20:38:25 GMT -5
Traits of the Toreador Bloodline
The Toreadors are the artists, writers, and visionaries of the kindred world. There are two rough molds that clan members fall into.
1) The smaller portion consists of the businessmen as well as critics who are usually part of the entertainment or arts industries, as well as those who are simply beautiful.
2) Artists make up the larger proportion of the bloodline (which in the modern nights) can include: computer graphics artists, avant-garde performance artists, film makers, photographers, and even (to some extent) programmers alongside the singers, dancers, writers, and artists who work in more traditional mediums.
Like all true artists, Toreadors search for a truth beyond mere existence. It is that struggle for truth, and ultimately salvation, that has inspired them with what they consider to be their mission -- protectors of the genius of the human race. They are truly in love with the vigor and passion of the mortals, and never tire of marveling at their creations. The Bloodline as a whole considers its members conservationists; their protectorate consists of the world's greatest artists. They specifically seek out those whom they consider to be the most talented and grant them the gift of immortality, thus preserving their genius against the ravages of aging and death. They constantly search for new talent and spend a great deal of time deciding whom to preserve and whom to leave to their fate. Among the Toreador are some of the greatest musicians, writers, and artists who ever lived.
The Toreadors, of all the kindred, are most connected to the mortal world through the arts and entertainment industries. Members of the Toreador Bloodline are often the first ones to be aware of what mortals are wearing, eating, buying and sleeping with. While other elders might be found in his 1800s finery, the Toreador is much more likely to be wearing something from this year's Paris catwalks. Depending on the individual and her mood, Toreador are alternately elegant and flamboyant, brilliant and ludicrous, visionary and dissipated. Perhaps the only truism that can be applied to the Bloodline is its members' aesthetic zeal. Whatever a Toreador does, she (or he) does with passion. Whatever a Toreador is, he (or she) is with passion. The Toreador are concerned with beauty in a way that no mortal can fathom. They use the rarefied senses and tastes given to them by the embrace to become as consumed and impassioned as possible. Ideally, to a Toreador, nothing matters as much as beauty. However a Toreador's attraction to beauty is so strong that they have to force themselves not to stop at the sight of an aesthetically appealing work.
Though in some cases the search for beauty may overwhelmed by the search for pleasure, and a Toreador may become little more than a sensualist, this kind of behavior is not viewed as ever being "in fashion", and members of the bloodline who exhibit such tendencies may be shunned or worse.
Though the members of this bloodline are sometimes though of as hedonistic, that is a misinterpretation of we truly are. Toreadors may be proud and regal kindred, may be highly excitable, or may cultivate expensive tastes -- but hedonism is going a bit too far. (Artists are always so misunderstood.)
The greatest weakness of the Toreador is their sensitivity to beauty. they so reflexively surround themselves with elegance and luxury that they are constantly in danger in losing themselves in the endless pursuit it.
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neske
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Post by neske on May 16, 2007 20:40:11 GMT -5
Toreador Bloodline Traditions and Customs
The Toreador Bloodline follows and expects other kindred to follow The Traditions. These are three laws that govern vampire behavior. While other laws exist among kindred, The Traditions are the basis of and core of kindred law. The Three Traditions are The Masquerade, Progeny, and Amaranth. In addition to the traditions, there are Customs, some of which have become nearly as universal as the traditions. Each of these is associated with one of The Three Traditions. These are Domain, Tutelage and Deference.
I: The Masquerade Do not reveal your true nature to those not of the Blood. Doing so forfeits you your claim to the Blood. The masquerade protects Vampires from the knowledge and interference of mortals. The masquerade is what keeps "rational" humans from believing that Vampires are real. [Note: There are many kindred in Ravenblack City who do not follow the masquerade. The Toreador Bloodline only enforces the masquerade among its own members and the humans it interacts with. It does not enforce the masquerade among the other kindred in the city, but it also tends to avoid contact with those who do not follow it.] • Domain A domain is usually comprised of a single city and a limited radius outside its borders. Within her domain, a Prince has absolute authority. The custom of domain derives from the First Tradition largely because one of the first duties of a Prince is to ensure the masquerade is upheld within her domain. [Note: Currently no vampire or group has enough power or influence to claim Ravenblack City as his or her domain.] II: Progeny Sire another eat the peril of both yourself and your progeny. If you create a childe, the weight is your own to bear. Any vampire can create more vampires. Doing so is to damn another soul for all eternity. It is not an act which should be indulged lightly. [Note: Members of the Toreador Bloodline must first ask and receive permission from the patriarch before he or she attempts to sire an other member of the bloodline. Please speak to Neske if you are interested in creating a childe.]
• Tutelage When a vampire sires a childe, is it considered the duty of the sire to tutor the childe in the laws and customs of kindred society and to ensure the childe does not violate the first tradition in the heady and difficult first nights of her requiem. [Note: Although the rest of the Bloodline is here to help you, it is expected that if you create a childe, you will be primarily responsible for teaching your childe the ways of the city and the traditions of this Bloodline.] III: Amaranth You are forbidden from devouring the heartsblood of another of your kind. If you violate this commandment, the Beast calls to your own Blood.
It is said that while the blood of mortals is sweet, the blood of kindred as far sweeter still. Though drinking the blood of other vampires has its pleasures and perils, the Vinculum not the least of these, drinking the life blood, the heart's blood, of another vampire causing their Final Death is an act fraught with danger and the promise of power as well. [Note: This will only be a consideration as you interact with other kindred in RP.] • Deference While respect for one's elders is simple good manners even in mortal society, among kindred it takes on an even greater significance. Especially when that elder may be hundreds if not thousands of years old. [Note: Neske is especially strict when it comes to this custom. Fail to follow it at your own peril.]
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neske
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Post by neske on May 16, 2007 20:40:36 GMT -5
Siring & Adoption Guidelines
1) Be able to read, write, and spell reasonably well.
2) Read and be confident you will be able to follow:
A) Traits of the Toreador Bloodline (above)
B) Toreador Bloodline Traditions and Customs (above)
C) The Sun Clan Role Play Guidelines (last post in cs)
3) If you (not your character, but you -- the person writing the character) is not over 21 years of age, I am probably not going to sire you. You may still ask, but chances are against it. I will NOT sire any one whose player is under 18 years of age.
4) I do not sire alts. (If you already have a vampire in the game, I WILL consider adopting you.) Otherwise, any vampire that I sire must be the main role played vampire.
5) I will NOT sire you if:
A) You are playing an "anime" character or something like it. (If you want to do that it's fine, but I'm not the sire for you.)
B) If you are already powerful before you're even a vampire (warlocks, half-demons, 1/3 foxes, and demi-human swordsmen need not apply).
C) If you just came to the city and you end your post with something making a sound. (I don't make noise so I'm not in the area.)
D) If your character already knows about vampires and came here looking to become one. (I'm more likely to kill you and every one you know to protect the masquerade than sire you -- read the notes about the masquerade in "Toreador Bloodline Traditions and Customs".)
E) You post out of character [OOC] (Ex. "I want a sire, please sire me." -- You just made sure I won't pay any attention to that thread.)
F) You're really into fighting and can't wait to kick some a$$. (Okay, but I'm neutral, so I'm not the sire for you.)
G) Your introductory post is only a couple of lines long. (I expect to have a reasonably good idea who your character is after reading your first post.)
H) Your character seems completely helpless. (I want a childe who has resources to build on.)
Siring Notes: Neske is a Triumvirate Chancellor for The Sun Clan, which is a neutral clan. He is an immortal academic and lover of the arts. His interests revolve around expanding his knowledge and the appreciation of the beautiful in all of its forms. As such, Neske would not be interested in siring those whose hearts are full of conflict and whose actions lead to aggression. He would be a better fit for a vampire who is finished with or not interested in fighting. Neske will defend a childe of his as he can if the situation warrants it, but as he is in a neutral clan it is extremely unlikely that he will attack another to defend a childe of his as it would lead to his expulsion from his clan. The defense a childe of his could expect would be along the lines of Neske either interceding to try to negotiate a settlement or taking responsibility for his childe's actions and accepting a penalty in his childe's place. He would encourage, though not require, any childe of his to become a member of The Sun Clan and thereby also gain the clan's protection.
Neske is an attentive sire. His own sire never taught him anything, and Neske has become quite the opposite of that. He takes a keen interest in the training of inexperienced vampires in regards to their powers, but is also interested in the development of their characters as well. He tends to only sire when he knows that he has the extra money that a childe often requires. Neske would make sure that a childe of his always has scrolls of succor, so they might come to him in their need.
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neske
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Post by neske on May 16, 2007 20:41:05 GMT -5
Creation Story:
I remember it; we all do (though some of us never talk about it). We all became what we are in the night. There are a million variations upon it. This is mine:
The moon was bright in the clear sky illuminating what few clouds there were -- like Japanese lanterns with white paper. There were sporadic gusts of wind (unpredictable and surprising), which rustled the dry leaves in trees. The rattle of the leaves jumped from one tree to another as if it was on its way to some place. Of course, I hadn’t perceived any of this. No, I was too busy.
Only the windows of the brick buildings which served as dormitories were filled with light. All the other brick buildings – the ones which served as classrooms, administration, academic offices – these were dark. All dark except one; mine, of course. I was still young, even as humans consider age. I was twenty-seven. I had gone back to school to get my master’s degree, and then had started my doctorate. High up on the top floor of the humanities building I had a small cubical in the room the literature department gave to the teaching assistants to share as an office space. In there, a light was on. I was reading essays.
I didn’t hear anything. No human could. It’s funny, in the movies there is always a warning before the big scare happens. That’s for the audience. They need it. The audience needs to prepare, and that’s fine because it’s entertainment. In life, though, no – there is no warning. One second I was reading some juvenile observation in a sentence which had gone on too long, and the next there was a dark shape before me. She was playing with me. (You must know that.) I would have neither seen nor heard her if it had not been her intention.
I must have jumped. I don’t remember now, but I must have. I would have been startled. It was an old building, and I should have heard the squeaking of the stairs or the floor before some one reached me. I looked up and saw her face. It was pale and perfect. I remember her eyes were a green that hadn’t seemed possible before that moment. Then she smirked.
“A message for you.”
I blinked.
She was gone. She had been just a messenger.
There was an envelope of rich paper upon my desk. My name in an old ink on the front. The back was opened – unsealed.
I caught my breath. It took some time. Eventually my hands were able to pick up the envelope and extract the paper within it. For some reason, after I had it out of the envelope I was no longer scared. I was curious. I unfolded the paper. There was one other word besides the address:
“Come”
Of course I went. I was stupid. I was human. I am not anymore.
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neske
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Post by neske on May 16, 2007 20:41:35 GMT -5
Part One Of Selections From Neske's Memoirs:
I came to the city seeking knowledge, for knowledge has been the quest of my life since I was mortal. Even in death this urge has not been diminished. My sire taught me nothing. He is a sleeping blood god all but dead to this world so far into the shadows he has fallen. What I learned I learned by myself, and I wonder to this day that I survived at all. There was much that I could not learn by myself, though, and I knew that. I joined The Sun Clan, a neutral clan, whose unending quest for information complemented my own personality well. In my early days there, I learned much the same sort of things that most inexperienced vampires learn: the art of thievery, shadow, celerity, etc. Most of you who read this know of what I speak and have learned the same. All the while I was learning these things, I was also seeking a teacher – one who could teach me what some of the most ancient texts in The Ivory Tower hinted at. I was looking for a teacher who could impart on me the very depths of the mysteries of the shadows.
During my regular studies, I had been fascinated by the power of shadows more than any other. Many learn the basic three levels and see no more use of them than that. I knew better for I had read deeply into the subject from tomes deep in the library of The Ivory Tower. I read and I read, but the powers would not come to me; I would not be able to teach myself what I wanted from books. Thus my need for a teacher, and for better or worse I found one.
I cannot tell you the name of the one who taught me, for one of his conditions on his teaching me at all was that I keep his identity secret. I will not tell you how I found him either, for the same reason. It is enough to know that I found him, and that he agreed to teach me what he knew. I think now he did this because I already knew too much about the shadows, but too little about how to control and safely use what knowledge I had gleaned from the ancient books in the library of The Sun Clan.
So began a time of teaching and learning, which took a long time for me to understand, and then to put into practice. He taught much of what I had read in those books. I understood much more than I could put into effect, and that is still true today for my powers are still growing. He taught me all he knew about the arts of Obfuscation and Obtenebration. Then, when he thought I knew enough that I would do no harm to myself accidentally, he left – disappeared. I didn’t go looking for him. He had taught me what I wanted – more in fact. I knew he had always been a recluse, and I thought he had just gone back to his old ways.
A couple of months after my teacher left, I thought I had gained enough experience and ability to increase my proficiency and make a leap to an even higher skill to control and use the shadows for my own will. This was the beginning of a grave mistake, which almost consumed me. I stood in shadows for days until I was deep within them. Most vampires go into a kind of sleep when so deep within them. I had learned the art of staying awake inside them though, even at the very deepest levels. The reason vampires go into this sleep though, is that it suspends our need for blood; it is a kind of hibernation if you like. I, however, was awake, and soon I began to need blood, and here was where my real journey into shadows started. I learned to consume the shadows, to draw upon them for energy and life, as I would have normally done with human blood. It was very difficult at first, and I actually became weaker and weaker every day, though not as weak as I would have been if I had not consumed them at all. Over a period of weeks, though, my system became more used to this new type of nourishment, and as I grew better at the skill, I slowly regained my strength to something approximating my full abilities.
The next two months I spent learning while in the shadows. First I had learned to use them to keep me alive. Next I taught myself to move in the shadows with out coming out from them. This, again, was very difficult, and I could never move far with out fear of tumbling out of them. Eventually this, too, was somewhat overcome, and I began to learn how to control the shadows, change their forms and even make things out of them. I grew more and more attuned to them the longer I stayed in them, and this (I discovered) was actually a problem.
In short, I had stayed in the shadows too long. In using them for all my sustenance for three months, I had started to become a shadow myself – proving the old adage “you are what you eat.” I had started to notice that parts of me were becoming formless, parts of the shadows themselves. I immediately tried to exit the shadows, but it is very difficult to exit what you have yourself started to become. I had to use all my energy to retain what form I had left – to retain it, and start to rebuild what I had lost to the shadows, but I could no longer use the shadows for food. Taking in any more would have only brought me closer to them. I had to use what reserves of the blood power I had within me. It weakened me in the extreme, and I grew weaker night by night every night I drew from my diminishing blood power. As I grew weaker, however, I also started to regain form, and began (slowly) to be able to divorce myself from the shadows.
One night, I simply fell out of them. It had taken almost all of my will, and I had paid a terrible price in blood power, but I was finally free of them – six months after I had entered them. I had barely survived. I barely had enough strength to feed on humans. Somehow, though, I survived and recovered and I returned to Ravenblack – I am no longer the same though. The distance between the shadows and me will always be very thin, and perhaps someday they will claim me if the beast does not. But what I learned in the shadows I have retained in this world, and I learned a great deal, perhaps more than one should know, and so I have returned to Ravenblack a kind of professor of shadows.
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neske
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Post by neske on May 16, 2007 20:42:23 GMT -5
Cutting the Thread (Severing from Sire)A clap of thunder broke and rumbled through the city, but no lightning had proceeded it. In an alley near the Ivory Tower darkness and shadow exploded eating all the light within an entire block. It was much more than mere dark of night, this was shadow as a substance, almost solid, and a thing even some vampires feared -- or at least the wise ones did. Slowly it receded, somewhat like an ocean wave draining back into the surf that spawned it. As it was drawn back into the world of shadows, it grasped strongly to a form for longer than anything else -- it seemed to try to suck it back with it. Eventually, though, it drained back into that other dimension with out it. As the street lamps, stars, and the ambient light of the city returned, the form was revealed -- thin, drained, yet still a sense of power radiated from it. The vampire Neske lay disheveled and weak, but not without reserves. Slowly he was able to turn himself over, and after awhile, prop himself up against one of the walls in the alleyway. He cracked a small smile and would have laughed, but a cough escaped instead. Nonetheless he managed two words after the brief hacking fit, "Back again." Read the completed story here.
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neske
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Post by neske on May 16, 2007 20:42:55 GMT -5
Part Two Of Selections From Neske's Memoirs:
...coming soon...
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Post by neske on May 16, 2007 20:43:22 GMT -5
Rumors:
1) It is said that Neske is looking to expand his bloodline by both adopting and siring new childer.
2) I've heard people say that they never saw Neske with that umbrella of his before he disappeared for those six months.
3) There is talk of Neske spending too much time in the shadows, and he has become part shadow himself.
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neske
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Post by neske on May 16, 2007 20:43:56 GMT -5
Role Play Powers
AUSPEX - (1) ~Heightened Senses: This sharpends all of Neske's vampire senses, effectively doubling the clarity and range of sight, hearing and smell.
OBFUSCATE - (4) ~Cloak of Shadows: While in normal shadows the Neske almost immediately disappears from sight as long as he is not moving. This differs from the shadows ability in the game. (In game shadows removes a vampire from the world and keeps he or she safe from harm after not moving for long periods of time.)
~Unseen Presence: Shadows seem to shift to cover Neske, and others automatically avert their gaze as he passes by. People move unconsciously to avoid him while cloaked in this way.
~Mask Of A Thousand Faces: Neske can influence the perception of others, causing them to see some one different from himself. Although his physical form does not change, any observer who cannot sense the truth sees whomever Neske wants them to see.
~Vanish From the Mind’s Eye: Neske can disappear from view right in front of some one. Humans and weaker vampires may forget he was even there.
OBTENEBRATION - (6) ~Shadow Play: This power grants a limited control over shadows and other ambient darkness. Though Neske cannot truly "create" darkness, he can overlap and stretch existing shadows creating patches of gloom. This power also allows Neske to seperate shadows from their casting bodies and even shape the darkness into the shadows of things that are not truly there.
~Shroud of Night: Neske can create a cloud of inky blackness. The cloud completely obscures light, heat, and even sound to some extent. The cloud seems viscous and unnerving to those trapped within it.
~Arms of the Abyss: Neske may create dark tendrils. Each success either summons a six-foot shadowy tendril, or increases such a tendril by six feet.
~Nightshades: Neske can create temporary objects made of shadow.
~Shadow Body: Neske may transform, over a period of time, into a shadow. In this state, Neske may see in absolute darkness, slither through cracks, and is invulnerable to physical attack. The drawback is that all actions' difficulty is increased.
~Call the Lamprey: Neske may split his shadow from himself. If it attacks mortals, it may drink blood, though more slowly than usual. When the shadow is drawn back into the vampire, he gains half the blood it drew. The shadow is immune to physical attack, but will flee from bright lights. Any non-physical damage done to it, or any attack against the vampire, will dissipate it. Neske must concentrate solely on the shadow when it is split from him and may not take any other action.
EIDETIC MEMORY - (3) Neske has near photographic memory and is able to remember vast amounts of observed detail with astonishing accuracy.
ENCYCLOPEDIC KNOWLEDGE - (3) Neske is a wealth of useful (and sometimes useless) information on a wide variety of topics. Chances are he can come up with an anecdote pertaining to a given situation from information he has come across in the past.
FIGHTING FINESSE - (4) Neske prefers to fight with weapons (especially a rapier) in a style that favors agility over power.
WEAKNESSES:
Sunlight & Fire: Neske will take more damage from both sunlight and fire than is normal. This is somehow related to his strong connection with the shadows.
Decapitation Garlic Holy Water
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Post by neske on May 16, 2007 20:44:27 GMT -5
Tabletop Section Based on World of Darkness & Vampire: Requiem materials.
Concept: Immortal Intellectual Demeanor: Intellectual University Professor Nature: Survivor
ATTRIBUTES~ Intelligence: 7 Dexterity: 6 Resolve: 5 Composure: 5 Wits: 5 Stamina: 3 Presence: 3 Strength: 3 Manipulation: 3
SKILLS~ Academics: 7 Melee: 6 Etiquette: 6 Dodge: 6 Occult: 6 Expression: 3 Empathy: 1 Performance: 3 Politics: 1 Science: 1 Athletics: 2 Computer: 1
MERITS~ Encyclopedic Knowledge: 3 Fighting Finesse: 4 Eidetic Memory: 3 Language (French): 2 Language (Latin):1
DISCIPLINES~ Obfuscate - (4) Obtenebration - (6) Auspex – (1)
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Post by neske on May 16, 2007 20:44:59 GMT -5
Events in 1879: the year Neske was bornReprinted from 1879 From Wikipedia, the free encyclopediaJanuary-February * January 1 - The Specie Resumption Act takes effect. The Greenback is valued the same as Gold for the first time since the Civil War. * January - The current constitution of The State of California, US was ratified. * January 2 - Fred Spofforth claims the first Hat-trick in test cricket. * January 11 - Anglo-Zulu War begins. * January 22 - Zulu troops massacre British troops at the Battle of Isandlwana. At Rorke's Drift, outnumbered British soldiers drive the attackers away after hours of fighting. * February 12 - At New York City's Madison Square Garden the first artificial ice rink in North America opens. * February 14 - At Antofagasta, Chile: Chilean troops disembark in this port, then Bolivian. This is the beginning of the War of the Pacific between Chile and the joint forces of Peru and Bolivia. * February 15 - Women's rights: American President Rutherford B. Hayes signs a bill allowing female attorneys to argue cases before the Supreme Court of the United States. * February 22 - In Utica, New York, Frank Woolworth opens the first of many of 5 and 10-cent Woolworth stores. * February 27 - The discovery of saccharin is announced. March-April * March 3 - The United States Geological Survey is created * March 12 - Anglo-Zulu War: A British force over one-hundred strong is ambushed and destroyed by Zulu forces. * March 13 - Marriage of The Duke of Connaught and Strathearn, third son of Queen Victoria, to Princess Louise Marguerite of Prussia. * March 14 - Albert Einstein: German-born physicist who would go on to revolutionize modern Physics. * March 28 - Anglo-Zulu War: British forces suffer a defeat at the Battle of Hlobane. * March 29 - Anglo-Zulu War: Battle of Kambula: British forces defeat 20,000 Zulus. * April 3 - Anglo-Zulu War: British forces successfully lift the two-month Siege of Eshowe. * April 21 (San Jacinto Day) - Texas governor Oran M. Roberts authorized the establishment of Sam Houston Normal Institute (today known as Sam Houston State University). * April 24 - Swedish explorer Adolf Erik Nordenskiöld arrives in Stockholm with the S/S Vega, concluding the world's first circumnavigation of Eurasia. May-December * May 26 - Russia and the United Kingdom sign the Treaty of Gandamak establishing an Afghan state. * May 30 - New York City's Gilmores Garden is renamed Madison Square Garden by William Henry Vanderbilt and is opened to the public at 26th Street and Madison Avenue. * May 30 - A F4 tornado struck Irving, Kansas, killing 18 people and injuring 60. * June 14 - Sidney Faithorn Green, an Anglican priest in the Church of England, is tried and convicted for using Ritualist practices * July 4 - Anglo-Zulu War: The Anglo-Zulu War effectively ends at the Battle of Ulundi. * July 4 - Taughannock Giant unearthed on the shore of Cayuga Lake in Ithaca, New York (later proven to be a hoax). * July 19 - Doc Holliday kills for the first time after a man shoots-up Holliday's New Mexico saloon. * August 21 - Virgin Mary, along with St. Joseph and St. John the Evangelist appeared in Knock to local people. * August 31- Neske born in Oxford, England. * October 7 - Dual Alliance formed by Germany and Austria-Hungary * October 21 - Using a filament of carbonized thread, Thomas Edison tests the first practical electric light bulb (it lasted 13½ hours before burning out). * December 28 - The central part of the Tay Rail Bridge in Dundee, Scotland collapses as a train passed over it, killing 75. * December 30 - The Pirates of Penzance is first performed (Paignton, Devon, England). * December 31 - Thomas Edison demonstrates incandescent lighting to the public for the first time (Menlo Park, New Jersey). Unknown dates * Hall effect discovered by Dr. Edwin Hall. * Somerville College founded. * Stefan-Boltzmann law discovered by Jožef Stefan. * Football first played in Shepshed. * Irish Land League convinces tenants of Charles Boycott and neighboring townsfolk to isolate him by noncooperation - first boycott * Ferdinand Cheval begins to build his Palais Idéal in France The Archaeological Institute of America (AIA) was formed
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neske
New Member
Posts: 1
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Post by neske on May 16, 2007 20:45:40 GMT -5
The Sun Clan Role Play Guidelines
There are a lot of role playing boards available for this game that allow you to interact with players outside of this clan. Some of these boards are war boards in which the players begin wars with other clans and post their victories (zeroings.) Other boards are simply fun boards where you can play your character. Remember, whenever you interact on one of these boards, whether it is a fun board or a warring board, you are acting as a representative of The Sun Clan. Simply because you are on another board does not mean you should forget our precepts and our philosophy.
To that end:
1. Do not insult someone or make derogatory remarks, especially about someone from another clan. If something you said does insult someone and a retaliatory action is taken against you, The Sun Clan Elders will investigate and if warranted, will expect you to publicly apologize. If you do not apologize, you will be expelled.
2. Do not threaten anyone for any reason.
3. Do not express your opinion as if it were the clan’s opinion. If you wish to voice an opinion, make sure you clearly state that it is your opinion alone and you do not speak in any way for The Sun Clan.
4. What goes on in our Forum stays in our Forum. Do not be taking any clan business public.
5. Please use your correct title when signing posts. If you are a Chancellor or Consul, use of these titles is appropriate, otherwise simply sign your name and The Sun Clan. Do not make up titles for yourself. To some clans, rank is very important.
These guidelines are meant to protect you and The Sun Clan. Remember, your words and actions reflect upon all of us.
Below is an introduction to roleplaying from the RavenBlack City board:
Role playing is an art form that is highly creative and challenging. Most dedicated players take RP to the highest form possible. They do their best to be expressive in actions and words as well as interacting within the RP community that will enhance RP for everyone and inspire the creativity of others. Many contest there is nothing like a good RP scene where all are able to join in and add to the scene in a constructive manner. This file is designed for those who wish to learn how to RP on RB. Please keep in mind that these are not rules set in stone but merely a guideline to enhance and help promote enjoyable play.
RP: Role-play. Involves making a character and playing that character much like an actor/actress on a stage. All actions, says, thoughts, whispers are realistic for the character that has been created. It is all the emotions, feelings, senses involved in what the character experiences, not what the player experiences.
IC: In Character. Keeping all emotes, socials, says, whispers, etc. as the character not as the real life player behind the character.
OOC: Out Of Character. This is where the 'acting' is left behind and the character now reacts as the real life player. Considered bad form to interrupt a scene with OOC unless asking for clarification of what is happening. Even then its best to use a private emails if possible.
Blending: Mixing IC and unnecessary OOC during an RP scene. Considered extremely bad form as it tends to destroy the illusion the players have created. A single OOC comment or post in a IC line will draw destroy what a character is doing and bring the player into the scene. In IC the player should not exist.
SL: Story Line. A story that has been planned in advance, much like a script. Each RP'er involved has been given a defined plan of action. The plot when played out accurately comes to a predefined ending.
FF: Free Form: Play that has no direction. All players interact as the scene develops. While there is no set SL to follow there is, however, an RP'ers creed in effect.
FF SL: Free Form Story Line: A SL that has a basic outline, a basic ending to strive for, but each player is given the freedom to act out how this ending is arrived at. This form can be very challenging for new players.
Power play: When a player plays in such a way that he/she will never lose, never take an attack, or plays in such an outrageously impossible manner that it effectively stifles further play of that scene. Also when a player's emotes and actions control not only their own character but establishes the outcome for other players.
Player: The real life person behind the character. (Any and all references to the player are OOC.)
Recap: To give a replay of the most recent RP in the event someone has missed posts. It is considered polite to ask if they wish a recap.
Lead: An action that is designed to lead the other players and further the flow of play in its intended direction. It is considered acceptable for the player who has introduced a particular RP scene to have the right to lead others. Leads are subtle and not to be confused with power plays.
Flaming: When a player makes a derogitory statement about another player. This falls outside IC action and is best send to the individual directly via email or messenger. It is best to be kept off both boards. This stops the piranha like feeding frenzies that drive people away from the boards, the game, and rp.
Character Development: Many find it easier to RP when they have their character defined before they begin. Race and class can limit your RP so choose carefully. IE Drow are "usually" considered evil. A description, personality, any quirks of habit is helpful to give your character life. Finally, a history should be constructed for depth and believability.
Closed: Role-play that is limited to a select few involved. It is considered polite that "closed" is indicated in the subject line so that others do not jump into the role-play.
Creed:
* Whenever possible play in a manner that affords everyone a chance to join in. Granted there are times a SL will be closed to a limited number, but for FF it is usually possible to have a good number join in. Do your best to follow leads and keep a clear separation between IC and OOC at all times.
* Do not introduce a lead that is foreign to the existing play in an attempt to simply take control.
* Do your best to give good leads without being controlling. Do not leave your RP group guessing too much. This breeds confusion and frustration and oft times ends up with a ruined plot. Do not control them to the point where creativity is stifled.
* Try not to take all the limelight. Role-play is not about how much glory you can gain from a scene. It is about being your character.
* Do not disparage another's RP. Try to work with everyone in a harmonious way. After all, we do need each other, its pretty near impossible to RP alone.
* Do not power-play. This is considered very bad form. Examples of power play would be:
1. Power-player rushes in and disarms Player X, Z and P then ties them all up and slits their throats. (Sounds dumb but it has happened. Playing an all-powerful character is rude and unrealistic.)
2. Power player draws his blade and rips it into the chest of Player B, spilling his guts onto the ground. (A player who does an action like this has just defined the other player's response.)
It is much better to do: Character draws his blade and lunges forward aiming for the Players B's chest. This affords the other player the option to either take the hit or deflect it. (This actually encourages role play to continue).
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