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Post by Rykoth on Apr 7, 2008 7:47:00 GMT -5
Name: Rykoth Ó Braonáin
Age: 698
Time Spent in the City: 5 Years + (6 years if you count my not roleplaying in 2002)
Sire: Arsanga
Marital Status: Bound and Married to Gypsychild
Clan: The Ferrymen
Clan Rank: Arbiter
Blood Level(counting the highest achieved): Supreme Vampire
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Post by Rykoth on Apr 7, 2008 7:56:03 GMT -5
Appearance Hair Length: Long
Hair Color: Blonde
Eye Color: Blue
Skin Color: Fair
Standard Clothing: Black Tunic Top, Black Breeches, and Boots - usually avoids wearing overly modern clothing
Combat Outfit: Black Ops Looking Outfit - sometimes covered head to do, sometimes just covering all but head to soften the blows if holy water is used in an unconventional method.
Formal Clothing: Sometimes a ceremonial breastplate from his days as an Irish Lord, other times - a modern day suit and tie, and on some occasions - a tuxedo.
Weapons of Choice: Holy Water Coated Sword, Holy Water Coated Battleaxe
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Post by Rykoth on Apr 7, 2008 8:10:48 GMT -5
In City Powers Second-Sight - The ability to peer into the aura of another vampire and learn information about them - such as their lineage, powers, and their "id" tag. Suction - The ability to drain more blood from other vampires in one bite. Surprise - The ability to sneak into the most crowded of areas and not be spotted. Perception - The ability to peer into auras, as well as decipher a predator amongst humans from the prey aka vampire hunters Celerity(3) - The ability to move at a blurring speed, one moment in one area, the next... somewhere different Stamina(3) - The ability to spend more time out and about without wearing out, as well as be more fit for battle (at least thats how I rp it ) Shadows(3) - The ability to blend into shadows and stay away from the sight of most anyone. Thievery(3) - The uncanny ability to rob large amounts of coins undetected. Locate(3) - The ability to locate the whereabouts of any vampire by scent and aura Telepathy(2) - The ability to project thoughts to another vampire - though with minor repercussions such as a drain of energy. Charisma(3) - The ability to "Charm" humans and use seduction and even intimidation
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Post by Rykoth on Apr 7, 2008 8:23:24 GMT -5
Roleplayed Powers (Current) Curse of the Rider:
A legend speaks of a rider that brings death to the wicked and harvests their souls - almost like that of a grim reaper - though the deed is quite the opposite. The rider's job is to collect the souls to be punished. The Rider in the Night takes those who have damned themselves eternally in deeds - only the most vile earn a visit.
Rykoth was paid a visit after his bloodlust fueled slaughter of a Romanian Village alongside Lyrene in the 1400s. While after the village incident Rykoth swore off harming mortals that didn't deserve justice, the Rider did not see it that way, and as such he paid a visit to Rykoth, intent of slaying the vampire. Rykoth however, managed to bargain with the Rider when the death dealer could not finish him off.
The deal was simple... one day... when the Rider in the Night had taken the souls of all that he could, the curse would rest on his own shoulders. In exchange for such a curse, the Rider would not slay Rykoth. Rykoth agreed.
As of now, Rykoth has accepted the curse. And while he bears the responsibility, in the city of Ravenblack, finding such wicked people is not hard to do. He does not have to fill his "deeds" every night - but once a month - one night a month - a Nightmare Steed makes its way to the vampire - and a dark black armor forms on him. Rykoth becomes a killer, and shows no mercy to those who are indeed wicked.
No special powers are earned from this with the exception of the Rider's Armor, Axe, and the Nightmare Steed. Roleplayed Powers (Past) The Five Shrouds:
The Five Shrouds were magical cloaks created in the days of old, back in the days of antiquity when knights were a common sight - or so the legend goes. All that one knows of these Shrouds was that each had its own "quality."
The White Shroud of Hope The Blue Shroud of Sadness The Crimson Shroud of Despair The Black Shroud of Death The Golden Shroud of Valor
Each Shroud had some strange degree of sentience, and each found its way onto a vampire. Rykoth ended up with the Crimson Shroud of Despair, and used its qualities - almost an extra arm and hand - in combat as well as for protection. However, when his darkest hours struck and he was attacked by Damia, Altania, Belzebub, and Dessire; the Shroud rebelled against him and seemingly awakened. It was angry and it wanted to destroy its master.
Rykoth sought after each shroud, which brought him to his nemesis, Uther and Uther's sire Maxwell Blackfathom. After a violent battle, Rykoth stood with all five shrouds united, and thus was free of it.
As months went past, the united Shrouds lost their "magic" for the unification made it blend together until nothing was left but a shell of what once was.
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Post by Rykoth on Apr 7, 2008 8:23:50 GMT -5
Reserved for Bloodline History
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Post by Rykoth on Apr 7, 2008 8:24:05 GMT -5
Reserved for Friends and Enemies
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Post by Rykoth on Apr 7, 2008 8:24:30 GMT -5
Reserved for "NPCs"
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Post by Rykoth on Apr 7, 2008 8:24:57 GMT -5
Reserved for the Past Looks of Rykoth
"A History in Banners"
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Post by Rykoth on Apr 7, 2008 8:25:16 GMT -5
Reserved for "History Before City."
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Post by Rykoth on Apr 7, 2008 8:25:39 GMT -5
Reserved For "City Years - The Covenant Into Seraphim"
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Post by Rykoth on Apr 7, 2008 8:26:01 GMT -5
Reserved for "City Years - Scions to the Ferrymen"
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Post by Rykoth on Apr 7, 2008 8:26:22 GMT -5
Reserved For: "The Present Day..."
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